That would make the conversion much easier, since BHUNP is an advanced version of UNP and uses many of the same slider controls. If you're creating your player, you might consider chosing BHUNP as a foundation instead of CBBE. In terms oif what I mean about subtle differences, and where I see the biggest differences, are how breast shape and attachment is handled, and how the mid section (hips, "tummy", groin, and butt) is treated between the two different body families. However, as Ishara said, you can use simulated-UNP, CBBE presets (there's a mod that provides a bunch of UNP variant simulations for use with the CBBE body type, or it might come with CBBE now, can't recall) suitable for use with a CBBE body, that get close-ish to what UNP produces, at least in some cases. There are subtle differences between the UNP and CBBE family bodies, that in my opinion ( or perhaps its just my lack of literal "pro-level graphic arts skills") preclude directly converting a UNP into a CBBE character and faithfully reproduce the same body geometry.
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